Ridere, ludere, hoc est vivere.

Friday, October 3, 2014

Spring and summer photos

As October begins and fall sets in, I thought I would look back at some of games I got to play over the last six months.

My friend Grant G. gave us Goa for Christmas, and Kathy and I really like this neo-classic Euro.

Friday, September 26, 2014

Feminism Discourse Part 3: Who else has asked this question?

This post is the third in a series of three essays on the topic.
Part 1: Why are women the exception in boardgame design?
Part 2: Who are the women that design games?

I'm certainly not the first to question the disproportion of men to women in the boardgaming hobby.  Here are just a few recent efforts (and one not-so-recent) to shed light on the question in one form or another.

Friday, September 19, 2014

Feminism Discourse Part 2: Who are the women that design games?

This post is the second in a series of three essays, following
Feminism Discourse Part 1: Why are women the exception in boardgame design? 

Last week I started to consider the question about why it seemed that there were so few female game designers.  But that post admittedly begs the question:  Is it actually true that game designers are disproportionately male, or is it just that male designers are simply better known?  I decided to actively identify women designers and some of the games they've designed to see if I could validate the notion that they are rare - or if not, to investigate why they are not as well known as male designers.

Friday, September 12, 2014

Feminism discourse: Why are women the exception in boardgame design?

Susan McKinley Ross
Photo: ChiTAG
I've recently come to consider seriously why most of the game designers with whom I'm familiar are male.  I became more aware of this observation when I learned of a couple of women who won game design awards over the last few years and realized how unusual it seemed to me at the time - specifically, Susan McKinley Ross, who won the 2011 Spiel des Jahres for Qwirkle (which I only learned of when Tom Vasel interviewed her last November), and Leslie Scott, who won the 2012 TAGIE for Excellence in Game Design for Jenga.

Friday, September 5, 2014

My candidates for the 2014 Dice Tower Top 100

(c) Queen Games
Used by permission
The Dice Tower is soliciting People's Choice votes for its annual Top 100 Games.  At the risk of exposing my idiosyncratic taste in games, here are the twenty for which I voted:

Saturday, August 30, 2014

Confusion: Do I get it?

(c) Stronghold Games
Used by permission
I've been enamored of Confusion: Espionage and Deception in the Cold War (designer Robert Abbott, artist David Ausloos, publisher Stronghold) for a long time - partly for the cold war theme, partly for the bakelite components, but mostly for the really clever "reverse Stratego" mechanic of knowing what your opponent's pieces can do, but not your own.  Keith Ferguson picked it up the last day of WBC 2011, and we've played it a few times since - most recently during open gaming at WBC earlier this month.

Friday, August 22, 2014

Third annual-ish "What to pack for a vacation"

I like looking into which boardgames work for taking on family summer vacations.  The last time I looked at this question was July 2012.  This year we have plans to visit points of interest in southwest Virginia - the Skyline Drive, Lexington, the Natural Bridge, and Monticello.  We specifically will be leaving laptops at home.  Anticipating some quality family downtime, of course that means boardgames.

Saturday, August 16, 2014

WBC 2014 Saturday and Sunday: WS&IM fleet action, Acquire semifinal, and demos

One quick go-back on my earlier posts recounting my World Boardgaming Championships experience this year:  The very first thing that Keith Ferguson and I did Thursday morning, on our way to the registration desk, was to bump into Josh Tempkin of Tall Tower Games.  He spent a good part of the convention demonstrating several of his games:
  • "WarTime," which I've written about before as a fascinating, innovative real-time wargame involving sand timers
  • "Throne Dice," which surprisingly I still haven't taken the time to play
  • "Commissioner," which I learned at UnPub 4 as "Lesser Evil"