Ridere, ludere, hoc est vivere.

Friday, September 12, 2014

Feminism discourse: Why are women the exception in boardgame design?

Susan McKinley Ross
Photo: ChiTAG
I've recently come to consider seriously why most of the game designers with whom I'm familiar are male.  I became more aware of this observation when I learned of a couple of women who won game design awards over the last few years and realized how unusual it seemed to me at the time - specifically, Susan McKinley Ross, who won the 2011 Spiel des Jahres for Qwirkle (which I only learned of when Tom Vasel interviewed her last November), and Leslie Scott, who won the 2012 TAGIE for Excellence in Game Design for Jenga.

Friday, September 5, 2014

My candidates for the 2014 Dice Tower Top 100

(c) Queen Games
Used by permission
The Dice Tower is soliciting People's Choice votes for its annual Top 100 Games.  At the risk of exposing my idiosyncratic taste in games, here are the twenty for which I voted:

Saturday, August 30, 2014

Confusion: Do I get it?

(c) Stronghold Games
Used by permission
I've been enamored of Confusion: Espionage and Deception in the Cold War (designer Robert Abbott, artist David Ausloos, publisher Stronghold) for a long time - partly for the cold war theme, partly for the bakelite components, but mostly for the really clever "reverse Stratego" mechanic of knowing what your opponent's pieces can do, but not your own.  Keith Ferguson picked it up the last day of WBC 2011, and we've played it a few times since - most recently during open gaming at WBC earlier this month.

Friday, August 22, 2014

Third annual-ish "What to pack for a vacation"

I like looking into which boardgames work for taking on family summer vacations.  The last time I looked at this question was July 2012.  This year we have plans to visit points of interest in southwest Virginia - the Skyline Drive, Lexington, the Natural Bridge, and Monticello.  We specifically will be leaving laptops at home.  Anticipating some quality family downtime, of course that means boardgames.

Saturday, August 16, 2014

WBC 2014 Saturday and Sunday: WS&IM fleet action, Acquire semifinal, and demos

One quick go-back on my earlier posts recounting my World Boardgaming Championships experience this year:  The very first thing that Keith Ferguson and I did Thursday morning, on our way to the registration desk, was to bump into Josh Tempkin of Tall Tower Games.  He spent a good part of the convention demonstrating several of his games:
  • "WarTime," which I've written about before as a fascinating, innovative real-time wargame involving sand timers
  • "Throne Dice," which surprisingly I still haven't taken the time to play
  • "Commissioner," which I learned at UnPub 4 as "Lesser Evil"

Thursday, August 14, 2014

WBC 2014 Friday: WS&IM loss, Acquire victory, and EIC demo

Friday August 8 was the day that the Vendors' Area opened at the World Boardgaming Championships in Lancaster, Pennsylvania, so Keith Ferguson and I headed there as soon as the doors opened to see what we could find.  I had a few specific games in mind, and I was fortunate to find immediately the one at the top of my list, Concordia, designed by Mac Gerdts and published in the U.S. by Rio Grande.  I was initially attracted to this game simply because the title, after the Roman goddess of harmony, shares the name of the protagonist in my wife Kathy's series of historical murder mysteries.  Reviews led me to believe that I would appreciate this game in its own right, so I look forward to giving it a try.

Wednesday, August 13, 2014

WBC 2014 Thursday: TPA and a day of not winning

Last week I conducted my fourth annual pilgrimage to the World Boardgaming Championships in Lancaster, Pennsylvania, the summer highlight of my gaming year.  I had a fairly loose schedule in mind, with only a few key tournaments that I specifically wanted to hit.

Thursday, July 3, 2014

Second annual List of Shame: The Unplayed Games of 2014

Last year about this time, inspired by Chris "GamerChris" Norwood, I posted my "secret shame" - a list of unplayed games sitting on my shelves.  When I did that, I thought surely, I am now motivated to work my way down this list and play all these games - or pass them along to someone else who will.  Surely, in the next year, say, I will have played nearly all my games and the list will be shorter.