Ridere, ludere, hoc est vivere.

Saturday, March 29, 2014

PrezCon 2014 Part 5: Finals

(c) Rio Grande Games
Used by permission
Saturday of PrezCon was a wonderfully full day of gaming.  It started at 9:00 AM with a game of Power Grid (designer Friedemann Friese; artists Antonio Dessi, Lars-Arne "Maura" Kalusky, and Harald Lieske; publisher Rio Grande), which I love but really don't play well.  We played on the original map of Germany, and I started in the north, where I found myself immediately in competition with Henry Ho.  I think the two of us beat each other down pretty aggressively, stealing cheap connections and forcing each other to leap-frog one another in order to expand, so we both ended up finishing poorly.  James Henderson, against whom I'd also played Acquire earlier in the week, narrowly won our game over Joe Rudmin in second.  I placed third powering 12 cities.

Monday, March 24, 2014

PrezCon 2014 Part 4: Social gaming

Part of what I love about conventions is re-connecting with gaming friends as well as meeting new people.  This year at PrezCon, I got to meet in person Dan Patriss, whom I'd heard many times on the Geek All Stars podcast.  He was with Chris Kirkman of Dice Hate Me Games, and Friday night we got together with Stephanie Straw, T.C. Petty III, and Darrell Louder for a couple of late-night games.

Thursday, March 20, 2014

PrezCon 2014 Part 3: Pillars of the Earth final

As I mentioned in my previous post, I ran the Pillars of the Earth tournament at PrezCon again this year.  I had two heats totalling 14 different competitors in five games.  Four of the five qualifying winners showed up for the final:  Shane McBee, Philip Shea, Jeff Thornsen, and Tom Snyder.  I have really come to enjoy watching tournament games, because I get to see some real high-level play.  This year's final was no exception.

Sunday, March 16, 2014

PrezCon 2014 Part 2: Friday

(c) Rio Grande Games
Used by permission
Continuing my recap of PrezCon from a couple of weeks ago, Friday turned out to be a long and eventful day.  I started with Saint Petersburg (designer Michael Tummelhofer alias Bernd Brunnhofer, artist Doris Matthaus, publisher Rio Grande), a game that I never get to play as much as I would like.  I finished third in a heat of four players - not surprising given the level of competition I typically find at PrezCon for this game.

Tuesday, March 11, 2014

PrezCon 2014 Part 1: Thursday

A couple of weeks ago, I enjoyed four days at my favorite gaming convention, PrezCon.  There were several hitches this year, a few things that didn't go right, but nevertheless I had a great time.  The next several posts will share some highlights.

Thursday, February 27, 2014

Lorton Monopoly Tournament

By way of background, Lorton Community Action Center (LCAC) is a local charity that looks after the basic needs and means to self-sufficiency of low-income individuals and families in our area.  In support of LCAC, the real estate agency Ron and Susan Associates sponsors an annual Monopoly tournament as a fund-raising event.  I had the opportunity to participate in Ron and Susan's Seventh Annual Monopoly Tournament last weekend at the Workhouse Arts Center, a converted prison facility that now houses an art gallery and studio spaces for local artists.  Ron Kowalski (of Ron and Susan Associates) worked for Hasbro at one time and is something of a Monopoly enthusiast.  The event was very well run, and the setting in an art gallery was very pleasant.  Lunch was catered by Glory Days.

Thursday, February 13, 2014

Alesia

About three weeks ago, my friend Paul R. invited Grant G., his brother W.J., and myself to his house for a game of the classic Caesar: Alesia (designer Robert Bradley, publisher Avalon Hill).  This hex-and-counter wargame revisits the Gallic attempt to break the Roman seige of the fortress at Alesia in September 52 BC.  I'd read an English translation of De Bellis Gallicus by Julius Caesar, so I was somewhat familiar with the battle and its context.  The interesting aspect of the battle is that the Romans had formed a double ring of fortifications around Alesia - an inner ring to keep the occupants of Alesia from escaping, and an outer ring to defend the Romans from other Gauls attempting to break the seige.

Monday, February 3, 2014

UnPub 4 Part III: Sunday publishers

Publishers' Panel
Sunday of UnPub 4 opened with a pancake breakfast sponsored by Eagle and Gryphon Games and a panel discussion featuring eight publishers in a question-and-answer format.  UnPub convention director Darrell Louder moderated the panel.  Panelists included