Ridere, ludere, hoc est vivere.

Friday, May 30, 2014

Leaner, meaner "Company"

I've been giving some thought as to how to streamline "East India Company."  There are a few approaches I can take.  The scientist in me wants to make one change at a time and test each change independently.  I've heard at least one designer specifically recommend that approach so that you always know the effect of each specific design change.  But my gut tells me to identify the essential core elements of the game, eliminate everything else in one big purge, and then see if anything should be added back in, painstakingly, one element at a time.

Monday, May 26, 2014

East India Company returns to the shipyard

Last February I mentioned that I'd submitted a prototype of "East India Company" to a publisher at UnPub 4 to evaluate for publication.  I just heard back from them, and they
do not find it to be a good fit for our upcoming releases. At the end of the day, the play time and complexity does not create a conducive product for a broad success, as the trends are leading away from complex play and longer play times.
I can certainly accept that evaluation.  Game length has been a challenge with "EIC" since its inception, and it certainly is complex.  Given the nature of today's game market, I agree that its appeal as it currently stands would probably be somewhat narrow.